While Dungeon Hunter: Alliance thrives on its huge battles, it's difficult to survive when your life disappears in jagged cuts and mashing your special skills doesn't translate to the stuttering fight onscreen. All of these enemy problems are dwarfed by the true enemy of combat: a terrible frame rate. Other times, when enemies retreat they'll suddenly disappear for unspecified reasons. This wouldn't be such a problem if the hit detection was better, but we're talking invisible threats. Thus, when a swarm of wolves chase you behind a tree, you're swinging blind, hoping to survive the encounter. While the player shows up as a blue outline behind 3D objects like arches and trees, enemies don't. The plentiful enemies regularly surround and attack the hero, but it's easy to lose track of them. Between loot and the reliance on potions, Dungeon Hunter: Alliance never lets you trounce enemies that regularly rubberband up to match your current strength. While loot is plentiful, it never makes you feel all-powerful. Games you may like : Atomic Ninjas, Volume, A-Men 2, Dungeon Hunter - Alliance, Red Bow Emu. Each area's earmarked by a statue that sells them, and there's no way to battle through a given area without filling up regularly. In-game screen of the game Alien Shooter on Sony PS Vita. Most gold goes to purchasing potions, the only way to survive in Dungeon Hunter. Compounded with the option to auto-transmute items into gold, inventory management is super easy and adding coins to your gold stash simple. (A real shame to, since I was looking forward to Assassins Creed and Rayman Oirgins for Vita in addition to this….oh well.When bashing in the skull of a skeleton or gargoyle or spider, the loot drops give purpose to the fight Filling up the inventory with varied tools gets a boost from the auto-equip function that automatically throws on more powerful items. (Till their dirt cheap or I buy them used) Preordered the Vita First Edition bundle, getting several games at launch. But unfortunatly the pure GREED of Ubisoft here has put not only a bad taste in my mouth, but a lock on my wallet. I was looking forward to this title, I expected perhaps a $14.99-$19.99 price tag, at the most. I will state that Dungeon Hunter Alliance is a great game (on PSN) and worth ever dollar I paid for it, but not more than FOUR TIMES the price for a ported version with minimal new content. Now you charge a full $40…for some new features & because its on a new platform? This was just on sale for $6.29 for PSN+ members, and $8.99 for everyone else. Sooo, a little modification here and there alternating the PSMove controls for touch controls on the Vita. Look for more information, including exclusive content and social features that can only be found on the PS Vita version, as we get closer to launch. PS Vita owners can look forward to exploring the immense world of Dungeon Hunter Alliance when the game releases on February 14th for $39.99. Finally, the accelerometer gives players the option to shake their device to counter rival curses. The back touch panel will control the fairy to perform spells (especially useful when providing spell support with friends). Shake It (Bronze) - Recover from Stun, Fear, or Confuse 25 times by shaking the PS Vita system. Killer Instinct (Gold) - Defeat the Dark Fairy in a single or multiplayer game without taking damage. Players can tap the front touchscreen to pick up items and zoom in or out. Hunter (Bronze) - Defeat 300 monsters using only bows. We’ve also added PS Vita-specific features, including touchscreen controls. Dungeon Hunter Alliance will also enable PS Vita owners to team up with up to three friends locally and via WiFi - the game will adjust the difficulty dynamically according to the number of players in the game. You may already be familiar with the PS3 version of the game, but soon you’ll be able to take the experience with you, exploring the depths of Gothicus, facing off against evil creatures, and enhancing your character while you’re on the go. With Dungeon Hunter Alliance, we’re bringing back that feeling of exploring a fantasy universe along with your friends. How much fun was exploring the fantasy world of Untold Legends? I remember going over to my friend’s house to sit side-by-side as we tackled different dungeons. Let’s kick off the week by stepping into the fantasy genre.īut first, a question for my fellow PSP launch owners. All these titles will be available a week prior to launch, giving gamers the opportunity to build up their library prior to the launch of this highly anticipated PlayStation handheld or experience the games early if you are picking up the First Edition bundle on February 15th. Over the next week, Ubisoft will be profiling our upcoming portfolio of launch titles for the PlayStation Vita.
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